However, the true task of scouring karting for someone with a hedge fund or fashion label owner father, or latching on to a gentleman driver with deep pockets just wouldn’t work. For the game to structurally hang together it is necessarily a huge departure from real life – the sponsorship and prize money funding mechanics in the game would reduce most team managers to tears. I also have enormous sympathy for the developers. As a counterpoint, I really enjoyed the elimination races in the invitational section – it’s not pure racing, but I found it more involving from a strategy perspective. The races in the current edition are also quite long, which particularly for the endurance races shifts the game into train ride home territory, rather than a good way to kill five minutes. I can’t quite put my finger on why this is, but I think the addition of boosts/ERS goes beyond strategic management and into driver input. My biggest gripe with the game is that I find the in-race management quite dull. The action moves between decisions back at base and the race weekend. MM3 offers the opportunity to expand rapidly, moving up the ladder with each season, or to stay put and dominate before progressing. Whichever career route, the main aim of the game is to progress up the motorsport ladder, developing drivers, facilities and supplier networks as you go. This makes for a more diverse offering and a somewhat broader winder on the world of motor sport. Motorsport Manager 3 is another step forward – with the introduction of GT and Endurance racing, together the addition of invitational events.
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