![]() ![]() ![]() Typically avoiding weapons that avoid close quarters combat since a team that is having an eco-round will have to resort to cheaper, close range weapons such as shotguns, SMGs and pistols. Anti-eco: Refers to buying weapons to try to keep an economic lead over a team that is resorting to saving creds in an eco-round.Angle advantage: A player further away from an angle has better angle advantage than someone closer to it on the opposite side due to the closer player's model becoming visible as they peek before they are able to see the further player's model themselves.Angles: A corner of the map where a player who wants to move past has to risk putting themselves in danger in case an enemy is around the corner and waiting to get a kill before the player can stop moving and fire back.Anchor: To play on a site as a defender so as to stall a push by the attackers, to buy time to allow teammates to rotate to the site to help defend.This zooms in slightly and can reduce spread and recoil, though often at the cost of reduced fire rate. ADS: Meaning "Aiming Down Sights", referring to when you use Alternate Fire on a weapon to directly look down the gun's sights.As well as the terms listed below, terminology referring to abilities and wiki pages dedicated to them can also be found here. Spawn: Refers to the starting location where players spawn at the beginning of a round.Ĭommunity Terminology consists of terms created by the playerbase to facilitate quick and efficient communication.Short: A short passageway/pathway or the shorter of two pathways leading from the attacker side of the map to the site.Main: A section of neutral ground situated between a spike site and Attacker Spawn, kept out of bounds behind the barriers before a round starts.Long: A long passageway/pathway or the longer of two pathways leading from the attacker side of the map to the site.Lobby: A generic quadrilateral area close to the Defender Spawn, often used when the area doesn't have distinguishable features to give it a more specific callout.Link: A short passageway that serves as a connector between two large sections of the map, such as 'Mid to B Defender Side' or 'B Site to C Site'.Hell: A low location underneath another part of the map, usually below places regarded as "Heaven".Heaven: A high location where snipers and other long-ranged weapons are usually used from.Elbow: A tight location on a map that contains two or three 90-degree angles.Cubby: A deep corner or recessed section of a passageway that players can hide in and peek from.Back/Back site: The parts of a spike site that are closest to Defender Spawn or the furthest parts of a site from an attacker's perspective.for a map with two Long sections where each one leads to a separate spike site, "A Long" and "B Long" can be used to distinguish between the two. These are often combined with spike-site letters or Attacker/Defender to refer to which specific place on the map you are indicating i.e. Map Terminology consists of terms used to describe parts of the maps, usually used as callouts. Thrifty: A type of round outcome where the winning team won while possessing loadouts of at least an average of 2500 less credit value than the enemy team's.Spike: A bomb-like device that agents plant/defuse in order to win rounds.Shields: Protective items that absorb a percentage of incoming damage.Orbs: Spherical objects that can be picked up after a short channel time to charge a point in your Ultimate ability in standard gameplay or equip the player with a buff in Spike Rush.Flawless: A type of round outcome where no one on the winning team died.Clutch: A type of round outcome where the round was won by the last player alive on the team.Armory: The menu where players buy their guns, abilities, and shields. ![]() In a typical 5v5 this means all allied players need exactly 1 kill.Team Ace: A type of round outcome where each player on the winning team killed a different enemy player.If the enemy Sage ults, the player can still get an ace with 5 kills as long as each enemy player was killed once.Ace: A type of round outcome where one player on the winning team killed each enemy player at least once.Official Terminology consists of terms used within VALORANT itself The following is a glossary of the Terminology used throughout VALORANT.
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